DED 158 3D Modeling II
Expands into the 3D world by teaching students to create textures for their 3D Models. Discusses the importance of file size and formats for a variety of purposes that go into creating detailed textures for an abstract style or gritty look. Students will create a variety of texture maps such as UV Mapping, diffused, opacity, bump, normal, specular, and reflection maps to really bring models to life.
Prerequisite
Successful completion of
DED 150.